Identifying Shader Limiters with the Shader Profiler in NVIDIA Nsight Graphics

This is a deep dive into the Shader Profiler feature of NVIDIA Nsight Graphics. The Shader Profiler allows you to find hotspots in your shaders and why they’re…

Oli Wright
7 min readintermediate
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Overview

The article discusses how to identify shader limiters using the Shader Profiler in NVIDIA Nsight Graphics, focusing on performance optimization for GPU shaders. It provides a step-by-step guide on utilizing the GPU Trace Analysis tool and Shader Profiler to diagnose and resolve shader performance issues.

What You'll Learn

1

How to use the GPU Trace Analysis tool to identify performance limiters in shaders

2

Why understanding L2 and local memory throttling is crucial for shader optimization

3

How to implement shader profiling to locate specific HLSL instructions causing stalls

Prerequisites & Requirements

  • Basic understanding of GPU architecture and shader programming
  • NVIDIA Nsight Graphics installed

Key Questions Answered

How can I identify performance limiters in my GPU shaders?
You can identify performance limiters in your GPU shaders by using the GPU Trace Analysis tool in NVIDIA Nsight Graphics. This tool allows you to analyze the performance of your DirectX 12 or Vulkan workloads and understand issues like low GPU utilization or stalls caused by memory access patterns.
What does L2 limited mean in shader performance analysis?
Being L2 limited indicates that the performance of your shader is constrained by the Level 2 cache. This can suggest that the shader's memory access patterns are not optimized, leading to inefficient use of cache resources and potential performance bottlenecks.
What are the common causes of warp stalls in shaders?
Common causes of warp stalls include texture fetch delays and local memory throttling. When a warp is stalled, it can lead to performance degradation, especially if there is insufficient work between memory access and usage, causing delays in shader execution.
How do I use the Shader Profiler to optimize my shaders?
To optimize your shaders using the Shader Profiler, ensure that your shaders are compiled with debug symbols. Then, connect to your application, launch the Frame Profiler, and capture a frame to analyze shader performance and identify hotspots that require optimization.

Key Statistics & Figures

DispatchRays execution time before optimization
8.67 ms
This was the time taken for DispatchRays before applying optimizations.
DispatchRays execution time after optimization
7.1 ms
After eliminating dynamic indexing, the execution time for DispatchRays was reduced significantly.

Technologies & Tools

Tool
Nvidia Nsight Graphics
Used for profiling GPU shaders and analyzing performance bottlenecks.
API
Directx 12
The article discusses shader profiling in the context of DirectX 12 workloads.
API
Vulkan
The article also applies to Vulkan workloads in shader profiling.

Key Actionable Insights

1
Utilize the GPU Trace Analysis tool before diving into shader profiling to ensure you are addressing the correct performance issues.
Starting with the GPU Trace tool helps you identify whether the performance bottleneck is due to shader inefficiencies or other factors like low GPU utilization.
2
Compile shaders with the /Zi option to embed symbols, allowing the Shader Profiler to map shader execution back to the source code.
Having access to shader symbols makes it significantly easier to diagnose performance issues and understand where optimizations can be applied.
3
Avoid using dynamically indexed arrays in local scope to reduce memory traffic and improve shader performance.
Dynamically indexed arrays can lead to local memory usage, which is slower than registers. Refactoring code to eliminate dynamic indexing can lead to significant performance improvements.

Common Pitfalls

1
Failing to compile shaders with debug symbols can lead to difficulties in diagnosing performance issues.
Without symbols, developers can only see shader disassembly, making it challenging to identify the source of performance bottlenecks.
2
Relying on dynamic indexing in shaders can lead to inefficient memory usage and increased execution time.
Dynamic indexing forces the compiler to use local memory instead of registers, which is slower and can significantly impact shader performance.

Related Concepts

Shader Optimization Techniques
GPU Architecture Fundamentals
Performance Profiling Tools