The graph coloring throwdown: Haskell vs. C++ vs. Java

LinkedIn Engineering Team
8 min readadvanced
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Overview

The article discusses an internal coding competition at LinkedIn focused on solving the 3-colorability graph problem using Haskell, C++, and Java. It compares the different approaches taken by each team, highlighting the performance outcomes and lessons learned from the competition.

What You'll Learn

1

How to implement a greedy algorithm with backtracking for graph coloring

2

Why thorough testing is essential for algorithm performance

3

How to convert a 3-CNF SAT problem into a 3-colorability graph problem

Prerequisites & Requirements

  • Basic understanding of graph theory and NP-completeness
  • Familiarity with GitHub for accessing code repositories(optional)

Key Questions Answered

What algorithm did the Haskell team use for graph coloring?
The Haskell team implemented an algorithm found in the paper '3-Coloring in Time O(1.3289^n)', focusing on the CSP transform and CSP algorithm without preprocessing steps. This implementation faced challenges, leading to limited testing before submission.
How did the C++ solution differ from the Java solution in approach?
The C++ solution utilized a greedy algorithm with backtracking, prioritizing minimal color possibilities and vertex count, while the Java solution also employed a greedy algorithm but emphasized minimal memory and byte code size. Both solutions had different strategies for handling graph input order.
What were the performance results of the three solutions?
The Haskell solution lagged behind both Java and C++ due to memory issues and stack overflows, while the C++ solution was 40% faster than Java in the final competition round. The performance metrics highlighted the importance of thorough testing.
What lessons were learned from the coding competition?
Key lessons included the importance of thorough testing, as the Haskell solution suffered from limited testing. Additionally, the challenges of cross-environment testing were highlighted, emphasizing the need for consistent benchmarking across different systems.

Key Statistics & Figures

Performance comparison
C++ solution was 40% faster than Java
This was observed during the final round of the competition where both solutions were tested against difficult graph problems.
Worst-case run-time complexity
O
1.32^n

Technologies & Tools

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Key Actionable Insights

1
Implementing a greedy algorithm with backtracking can significantly improve performance in graph coloring problems.
This approach allows for efficient exploration of possible colorings, especially in large graphs. Understanding the nuances of greedy algorithms can lead to better optimization in similar problems.
2
Thorough testing is crucial for algorithm validation and performance assurance.
The limited testing of the Haskell solution demonstrated the risks of inadequate testing. Developing comprehensive test suites can help identify edge cases and improve overall reliability.
3
Converting known hard problems into graph coloring problems can provide valuable test cases.
Using the 3-CNF SAT problem as a basis for generating hard graphs allowed the teams to challenge their solutions effectively. This technique can be applied to other NP-complete problems for robust testing.

Common Pitfalls

1
Limited testing can lead to undetected issues in algorithm implementations.
The Haskell team's limited testing resulted in poor performance on small graphs and memory issues on larger ones. Comprehensive testing is essential to catch such problems early in development.
2
Assuming performance will be consistent across different environments can lead to misleading benchmarks.
The Java solution experienced significant performance variability on different machines, highlighting the importance of consistent testing conditions and understanding environmental factors.

Related Concepts

Graph Theory
Np-completeness
Greedy Algorithms
Backtracking Techniques