How Fly.io Uses DigitalOcean
3 engineering articles about DigitalOcean from Fly.io's engineering team
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This article provides a comprehensive guide on creating a scale-to-zero Minecraft server using Terraform and Fly Machines.
The article discusses the costs associated with running applications on Fly. io, particularly focusing on the necessity and expense of routable IPv4 addresses for Anycast networking.
Kurt Mackey
15 min read
Includes Code
Has Summary
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This article discusses the development of a distributed turn-based game system using Elixir, highlighting the advantages of using the Phoenix Framework and LiveView for creating responsive applicat...
Mark Ericksen
7 min read
Includes Code
Has Summary
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